CIL2005: Social Software 101
K. Matthew Dames (SESO Group Digital Information Advisors, editor, SNTReport.com)
He spoke last evening at the dead technology session with great advice: keep fighting the good fight to not just accept overly restrictive licensing that’s being forced upon us.
What is social software -- s/w that supports group interaction
Social Networking -- an analysis of the relationships between the individuals and how they are connected together
Digital Collaboration – a more broad term, includes distance learning, the software, working together across a distance enabled…
Included technologies and software
• Browsers (via plugins, add-ons, extensions)
• Blogging, Syndication
• Discussion For a
• P2P technologies in general
• Ways to connect – gaming consoles, smart phones, PDAs
Browsers: here Dames includes tools accessed via the browser like del.icio.us – personally I like furl better and the topics in furl are now indexed in technorati just like the tags from flickr and del.icio.us. Personally, I like reading my feeds in a separate aggregator, even though firefox allows me to read feeds using active bookmarks.
ECTO API blogging tool?
Blogs: here Dames contrasts Cohen’s approach with te approach in SNTReport. SNTReport is apparently just a filter and doesn’t include commentary. Future uses: blogs may replace html coded websites because they are customizable and provide easy content. He also expects to see greater use of podcasting and use of blogs for project management (see for example, basecamp hq?)
Syndication (feeds): more advertising to come.
Messaging: IM, SMS. The best way to contact many of the presenters here including Cohen. Not only between individuals, but information from Yahoo! and other providers to your mobile device.
Peer-to-Peer: bittorrent, filesharing, VOIP (I think he might be mistaken in this because I don’t think VOIP is necessarily P2P), etc.
Wikis: Wikipedia (of course), question of provenance – this may not be the case for more specialized wikis, but this will be covered in another session later
Mobile devices: mp3 players, gaming consoles (play station portable and others using 802.11x to network), smart phones, PDAs
Directions for Libraries: Community, Context, and Collaboration